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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

On Completing Fallout New Vegas

(This post was originally posted 31 Jan 2011, but Tumblr’s back-dating doesn’t seem to work.)

I just now completed Fallout: New Vegas, nearly a month after purchasing and downloading it.

Initially, the independent ending wasn’t my stated intention; I just wanted to play through and complete the game at least once. So I was playing along with Mister House up until the fifth quest.

Kill an entire bunker of Brotherhood of Steel types? Uh… right. I sided with Yes Man instead.

It wasn’t until that point that I realised what was making me uneasy in my headlong plunge towards completion. It’s the fact that there’s no clearly defined “good” or “bad” endings - technically speaking. There’s three basic paths, but unlike, say, Morrowind or Oblivion, they have more impact than whether you join House Hlaalu or the Fighter’s Guild - they literally close off alternatives.

Despite this, the more I read online about the endgame, the more it begins to feel like Morrowind: inevitably, you find yourself pulled back to Hoover Dam/Red Mountain, then to the final boss fight with Legate Lanius/Dagoth Ur. The main difference is that you have to choose a Great House to join, instead of being able to remain a freelancer. (Which, I suppose, makes sense in a way; I can’t imagine some rogue element wandering through and picking off one of the most feared warriors in the Mojave.)

The fact that completing the game makes me uneasy about how it’s done can only mean one thing. Obsidian’s writing team did one heck of a job.

game fallout new vegas