Whoever wrote this never played Minecraft.
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The resource pack system is an API replacement for texture packs and a way for players to further customize their Minecraft experience.[1][2]
If I’m reading this page aright, this means that as well as textures, one can add sounds and models too.
All of a sudden, making the Angry Red Planet “mod” (actually just a massive retexture) seems a heck of a lot more possible.
Minecraft? Understandable. A nostalgic return to Morrowind? That can be grokked. Beer cosplay? Um…
Ecclescraft has got a more general remake. It’s now Eccles versus Games. This episode has some Minecraft, Skyrim, and a quick look at some walking simulators. It also has a copyright warning because of Kairo’s soundtrack. Intro and outro music by MADE FOR CHICKENS BY ROBOTS.
I finally made another Eccles Vs Games episode! I’ve been sitting on some of the footage for a while, because I didn’t have the enthusiasm. But I wrote myself a pithy little email today to get on with it.
Topics: Fallout 4, Minecraft, and slightly explosive Second Life blimps.
Some screenshots of a Minecraft texture pack I’m working on. The theme is ‘Angry Red Planet’, and it still needs a lot of work.
While I’m happy with the stone texture and dirt, the biome colours might need toning down a bit. Also, the grass isn’t blobby enough; I want something that looks like fronds of something succulent, that gives the impression that it should be slightly greasy to the touch.
Trees also have red foliage and will later have bluish-green trunk patterns like the birch trees in the top pic.
Gravel can be seen in the top image, and looks about right; on this planet the rock tends to oxidise quickly when pulverised. Sand is a very pale pink and more like pumice.
The ore textures you can see also need a lot of work, especially coal.
Later on, I’ll have to deal to mob skins. Basically, they’re like this:
- 3 eyes = safe
- 1 purple eye = run away
Skeletons and zombies especially should look like they’ve been taken over by some sort of parasite.
The Nether’s revised colour scheme is a sort of poisonous yellow-green, as though you’re breathing aerosolised vomit. (No wonder those ghasts are crying.)
At the moment I’m unsure if this will actually go any further, as it requires MCPatcher to be installed and run for the custom sky, water and foliage colours, and it’s turning out to be a lot of work to get the base textures looking how I want.
Well, here it is, another Eccles vs Games video. I purchased Proteus and No Man’s Sky for Christmas, and about half this video is Minecraft (with shaders!)
Tekkit: The long, boring adventure begins
So, I’m trying to run a custom Minecraft loadout and it keeps crashing.
Dear Mojang: Next update. Incorporate Optifine and Forge natively.
I like Forge because it makes modding easy: just drop JAR files into the mods folder and go. While you’re at it, being able to selectwhichmods you’re going to play with in a world would be more than nice; it’d be virtually mandatory.
Also, next update: make it backwards compatible with existing mods. Thus far I’ve had to roll back to 1.4.2 since 1.4.4 breaks all existing mods. I know, I know, making a modding API is oh so boring, but this is necessary to retain your player base. Witches don’t really cut it, I’m afraid.
Besides, the less mauling of minecraft.jar required the better anyway.
Yours sincerely.
Oh, look, it’s one of those Minecraft video jobbies by TheFamousEccles. This week, how to get started the Eccles way: Lots of cobble and killing sheep.
Nice Minecraft seed: 4000000006
In regular mode, you end up on the edge of a jungle biome. My recommendation is to craft a crafting table, then tools, mine some stone and coal, make a boat. Then sail west until you find a jungle temple. Welcome to your home.
More or less due south past the jungle from that temple is a small desert village.
You’re welcome.
