OMG he’s playing Binding of Isaac with a cat on his head WHEEEE
Um… you have pre-ordered Binding of Isaac: Rebirth on Steam, haven’t you?
OMG he’s playing Binding of Isaac with a cat on his head WHEEEE
Um… you have pre-ordered Binding of Isaac: Rebirth on Steam, haven’t you?
It’s another Ecclescraft! This one is about Noirland, Binding of Isaac, Noirland, Second Life, and a little fishing in Noirland.
seriously have fun digging around in there, i hope you dont get lost.
( just in case this is posted before the game comes out, the game should release at 10am pst )
post your war stories here:
At about 7:30am my time this morning I finally had it unlocked. So far, I have seen some of the new items, encountered the large rooms, and some of the new enemies, and observed that its sound system doesn’t seem to play well with passing through a Numark Mixtrack Pro II, but that might just be something else.
Then it was 8am and I had to go to stinky ol’ work.
And the soundtrack is seriously boss.
Get it. Play it. Love it. Zelda/Robotron/Roguelike. Me like.
Here’s a fast-bodged-up reaction gif for all Isaac-traumatising occasions.
You might like to download The Binding of Isaac: Rebirth to find out what so horrified him in the first place. Actually, after a good 58 hours of getting small children killed by assorted abominations, I strongly recommend doing so.
watch it at 1080p for the ideal effect ;)
We are officially taking preorders on steam here
http://store.steampowered.com/app/250900
if you own the original on steam and preorder before the nov.4th release you will get 33% off the price! regardless of what you paid for the…
Finally, another podcast! This one starts with those heady moments when Noirland reopened back on the 1st of March, then a little Spelunky, then more Noir, then Binding of Isaac.
The long-awaited sequel to one of my favourite games!
The game is a physics/pachinko/bagatelle one: you drop a squishy blue cat into the obstacles, trying to eat enough sushi to reach the next level. As you nom away, your cat grows bigger, making it difficult but amusingly cute to ooze through some spaces. Special pieces give you temporary powerups. And in Sushi Cat 2, there are golden sushi to unlock bonus costumes.
The powerups here are not as annoying as some of the ones in the previous games, and I found myself enjoying it immensely. Go ahead.
After all, you’ve gotta love a cat whose answer to problems is “eat more sushi”!
Look Blue Go Purple, Cactus Cat.
Maybe I’m getting sedimentation or something in my dotage and Christmas drunkenness, but I think my musical tastes end somewhere in the late 80s to early 90s. Everything after that is either necrophilia, derivative, or friggin’ gangsta rap.
I would like to say a few words on video walkthroughs for Flash Games.
Censored, then: Stupid Idea.
I am well aware that the majority of the witless horde out there are too cretinous and illiterate to actually read let alone have the capacity to think without soiling themselves from the strain. They want someone to show them how to complete the puzzle, or better still walk them through the entire thing so they can preen about their diminished achievement.
So much for the supporters of video walkthroughs. Why the vitriol?
Streaming video is too slow
There is nothing worse than clicking “walkthrough” and having to wait for some wunderkind’sprecious video to first load the player, then precache the first three seconds, then fetch the next one second, and the next, and the next… assuming the server doesn’t cack itself. In short: That five minute vidcap takes far longer to run than you think.
I just want to know about this, I’ve already done all that
This then is my beef. At one point close to the end in a point-and-click adventure game, I was stymied, and found myself irritably sitting through almost the entirety of a video before it actually got to the place I was stuck.
With a set of static images, helpful Javascript and some text, I could just jump straight to the problem point and back.
I’m a freak. I read instructions, and understand them.
Which reminds me:
Video walkthroughs destroy the sense of discovery
If you watch one part of the walkthrough, what’s to stop someone watching the whole thing? Part of the fun in a game is the discovering of new things, making the connection. But that’s too haaaard for the modern moron; just do what that guy in the video does. Yay. You’ve won the game… by aping someone else.
When I’m stuck, I want immediate help, not a whirling throbber and grainy YouTube footage. Screw modern technology. Let’s have… what are those things… oh yeah. Web pages.
Leave online video for the cam whores and cute kittens falling off Roombas.
While it’s not the best mix of Birdy Nam Nam’s The Parachute Ending, this video is absolutely the 70s psychedelia Heavy Metal awesomesauce.