1.5M ratings
277k ratings

See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
sketchypandagames

Quick reminder/total begging

sketchypandagames

Hey everyone, if you haven’t heard yet, we’re promoting Aberford as a Concept on Steam Greenlight (it’s sort of a dress rehersal for an actual Greenlight Campaign). If you have a few minutes, would you do us a big favor and upvote us? Currently, we’re ranked #74 out of 4442, but I think we can crack the top 50 with your help.

Doing well in the concept helps us gauge how well we might do in a Greenlight Campaign, as well as helping us build a community on Steam.

bemused-geek-nz

Upvoted.

Normally I’m not a big fan of zombie games, but Aberford sounds a lot more fun. Especially since, instead of being set at the end of the zombie apocalypse, it’s set at the beginning. There’s still hope. And 50s style. And whacking zombies in the appurtenances with common household products.

aberford zombie game 1950s retro if you don't upvote this you're a
emptymanuscript
sketchypandagames

Here’s a few more details about what we’re planning for Aberford, based on questions I’ve gotten:

  • The main campaign will focus around the immediate fight for survival of the main four characters, as well as their battle to find the source of and stop the zombie...
bemused-geek-nz

50s Housewives Save The World… or at least the neighborhood. Keep an eye on the Sketchy Panda because this, as EM states, is finally a zombie game that’s in an interesting milieu, and more importantly, a more interesting stage of affairs than the usual post-apocalypturds we get served.

Source: sketchypandagames sketchypandagames aberford 50s zombies game
edmundmcmillen

Binding of Isaac: Rebirth OUT NOW!

isisaacdead

BUY IT!

LIVE IT!

LOVE IT!

seriously have fun digging around in there, i hope you dont get lost. 

( just in case this is posted before the game comes out, the game should release at 10am pst )

post your war stories here:

http://www.reddit.com/r/bindingofisaac

bemused-geek-nz

At about 7:30am my time this morning I finally had it unlocked. So far, I have seen some of the new items, encountered the large rooms, and some of the new enemies, and observed that its sound system doesn’t seem to play well with passing through a Numark Mixtrack Pro II, but that might just be something else.

Then it was 8am and I had to go to stinky ol’ work.

And the soundtrack is seriously boss.

Get it. Play it. Love it. Zelda/Robotron/Roguelike. Me like.

Source: isisaacdead binding of isaac game edmund mcmillen nicalis
hugonebula
hugonebula

“One of the most infamous urban legends in video games has turned out to be true.P

"Digging in Alamogordo, New Mexico today, excavators discovered cartridges for the critically-panned Atari game E.T., buried in a landfill way back in 1983 after Atari couldn’t figure out what else to do with their unsold copies. For decades, legend had it that Atari put millions of E.T. cartridges in the ground, though some skeptics have wondered whether such an extraordinary event actually happened…"

atari urban legend e.t. the extra-terrestrial game kotaku
thingfoundry-deactivated2015090
dreamexecutioner

Original Portal 2 concept art

Copyright Jeremey Bennett and Randy Lundeen, artists of Valve Corporation

sithacademyvaledictorian

(via

TumbleOn)

bemused-geek-nz

One of the things I like about Portal 2 is the way it manages, through mostly level design, to indicate that the Aperture Science Enrichment Centre has forgotten its purpose. GLaDOS remembers nothing about a company’s purpose to sell product. It’s testing, testing ad infinitum, world without end… oh wait, the world did end. Not that GLaDOS cares. She has plenty of power and test subjects, what more could a girl want?

concept art valve corporation portal 2 game

*bulldada = so bad, it’s actually good

A poorly thought through promotional item for Yet Another Zombie Game is given both barrels’ worth of sarcasm. Best comment so far:

There has to be a zombie movie out there where the walking dead go for the tits instead of the brains.

Possibly Japanese. And the zombies are all middle-aged business men.

zombie game bulldada WTF

On Completing Fallout New Vegas

(This post was originally posted 31 Jan 2011, but Tumblr’s back-dating doesn’t seem to work.)

I just now completed Fallout: New Vegas, nearly a month after purchasing and downloading it.

Initially, the independent ending wasn’t my stated intention; I just wanted to play through and complete the game at least once. So I was playing along with Mister House up until the fifth quest.

Kill an entire bunker of Brotherhood of Steel types? Uh… right. I sided with Yes Man instead.

It wasn’t until that point that I realised what was making me uneasy in my headlong plunge towards completion. It’s the fact that there’s no clearly defined “good” or “bad” endings - technically speaking. There’s three basic paths, but unlike, say, Morrowind or Oblivion, they have more impact than whether you join House Hlaalu or the Fighter’s Guild - they literally close off alternatives.

Despite this, the more I read online about the endgame, the more it begins to feel like Morrowind: inevitably, you find yourself pulled back to Hoover Dam/Red Mountain, then to the final boss fight with Legate Lanius/Dagoth Ur. The main difference is that you have to choose a Great House to join, instead of being able to remain a freelancer. (Which, I suppose, makes sense in a way; I can’t imagine some rogue element wandering through and picking off one of the most feared warriors in the Mojave.)

The fact that completing the game makes me uneasy about how it’s done can only mean one thing. Obsidian’s writing team did one heck of a job.

game fallout new vegas

You’re a hideous freak, running through underground caverns, fleeing a giant worm, oh and there’s creatures trying to turn you into sushi if you don’t fall in the yellow goo of death. Welcome to Discount Mayonnaise.

So, how is this game like Tetris?

The storyline is more elaborate than that of, say, Wouter “Aardappel” van Oortmersson's Cube, thanks to that bloody giant worm, but you still are involved in killing stuff. It’s just that you can’t kill or slow down that sodding worm, so you have to survive to the end where a handy bunker awaits you, collect coins to afford better armor and weapons, and generally avoid falling into the yellow goo. Maybe it’s the eponymous condiment.

Visually the game has that cartoonish, crazed edge that makes me think of a cross between Edmund McMillen (Gish, Super Meat Boy, The Binding of Isaac) and Jhonen Vasquez (Johnny the Homicidal Maniac, Invader Zim). Admittedly the graphics are overwhelmingly brown and yellow, but that just makes the baddies and pickups stand out.

The music by Hopeku is suitably frantic, and while not as ‘metal’ as the graphics might suggest, manages to do two things: first, it keeps up the anxiety levels, and secondly, doesn’t get in the way. Either that or the developers didn’t crank the volume to maximum like almost all do.

Sound effects are effective and alternate between meaty (the roars and splats of dying monsters) and strangely appropriate (e.g. the two-tone lift bell when you reach the end.)

Controls are as simple as you can get: Arrows or WASD to move, space to shoot or open menus, escape to close said menus. However, you can only shoot left or right, you can’t shoot up or down. Which is annoying at times when there’s a posse of monsters waiting for you.

Powerups are jackets (which shield and heal), gloves (which allow you to use damage and special pickups), and shoes (which affect your speed and jumping ability). Depending on the path ahead you’ll probably need to trade off powers - especially on level 12, where you need a lot of speed as opposed to jumping, if it’s your first attempt.

The first downside - and there are two - is that the game lags noticeably when there’s a lot going on - not a good thing in an action time-attack title that is this Hard. And yes, that’s Capital-H-italic-and-bold Hard. You’ll be crying with frustration by level 9 and ragequitting by level 12.

The second is that this game doesn’t have an autofire facility - and in this game thought goes out the window and the space bar gets a hammering. Which hurts after a while.

Despite this, the game is like Tetris. There’s no plot, simple controls, and most importantly, you keep going back to try again, because it’s a matter of pride.

game platformer shooter

Sky Island is a platform game where you have to rotate the playfield in order to complete each level. By rotating it, you make areas accessible, collect all the stars, and sometimes all the coins. There are other aspects: special star stones have to be found and stood on to remove blocks, monsters have to be tricked into standing on moon stones to release stars, and of course there’s the question of just how you’re supposed to progress, or at least timing a jump and rotate in midair. I rather like it, and I can’t help but feel it shares a similar mechanic to Fez, which I posted about last week. So it’ll tide you over until Polytron release their damn thing.

Source: armorgames.com game platform 3d

A great little game that I thought I never would find again, since there are quadrillions of games with the words “treasure” and  “tower” in the title. And since that was all I could remember, it’s taken me this long to find the bloody thing.

The gimmick is that every level is randomly generated from a set of styles, layouts and enemies, so you have no idea what’s coming. And the clock is constantly ticking down, drowned out by furious MIDI piano rags. I think it’s a fun time. Well worth having a bash at.

(The author found the original of this post and was pleased to learn that his game still delighted!)

Source: newgrounds.com game platform Retro

The Bishop’s Bane: A fanfic

Preamble

In 1997 a Quake map maker by the name of Marcus Dromowicz (aka “Mexx”) released a medieval single player map; the storyline hinting that you were hunting an evil being known only as “the Bishop”. Some people liked it.

Then Mexx released a two-map package, including some special effects, that continued the chase. People sat up and took notice.

Then in 1998 Mexx wound up what became known as “the Bishop trilogy” with a pack containing all sorts of new stuff, scary sounds and the Bishop himself. If Mexx could have heard the roars of acclaimation he’d have probably gone deaf.

Some time back I began to write a Quake story, being impressed by the works at the Quake Literary Guild. Admittedly the prologue is by far the best part, only dimly related to Steve Rescoe’s map of the same name. The narrative degenerates into a travelogue from there, spiced up with the appearance of another marine halfway towards the end of Chapter 2.

So, what will happen to Oliver Petrovsky #5681279 and Jack “Raw Meat” Collins? Will they continue onward in pursuit of the Bishop? Will they remain in limbo forever?

Dunno.

Rob “Fat Controller” Cruickshank

Keep reading

fanfiction fanfic game quake writing