“Villa Loco”
by lumilanous
Three views of a 3D digital design of a Streamline Moderne villa.
All I can think of is how cool this would be to make in Second Life. It’s like the railway station of dreams.
“Villa Loco”
by lumilanous
Three views of a 3D digital design of a Streamline Moderne villa.
All I can think of is how cool this would be to make in Second Life. It’s like the railway station of dreams.
Just look at it! Someone mesh this and plonk it in Bay City somewhere.
The original Batmobile?
No, it’s a 1931 Mercedes-Benz 710 SSK (300 hp) Trossi Roadster.
Back when cars weren’t just another consumer product, they were genuine machines of dreams.
I tell you, who needs undercar neon or overloud stereos farting cookie-cutter gangsta rap, when you could front in this machine?
Gurunsi architecture in Burkina Faso and Ghana
Neat as fuck
The phrase ‘wow’ comes to mind.
I’ve started a game called Occupy White Walls, a sort of MMO art gallery building thingy. The grind is starting to hit; you basically have to excavate space one 4-metre cube at a time, and raise money by throwing open the doors as often as possible. Some people have been here long enough to create visual cacaphonies; I would too, but there doesn’t seem to be all that much modern art or abstract expressionism available. If you do play, please visit the gallery of hiatus (me.)
Caux Collective Redirects: Storage Container Housing
In an age when many of the world’s largest cities face housing problems, with over-populated urban sprawls and first-time buyers finding it harder than ever to get themselves into the ultra-competitive housing market, an unlikely proposition has been brought to the table by a number of creative architects who have, for a change, been thinking inside the box.
If you’d like to find out more, head over to the Inspirez website, where you can find this article in full, including further information.
Container City also has some interesting information and examples of using containers as housing modules, in more urban settings.
Police Center Operative Headquarters, 1979-1983
Belgrade, Serbia
Architect: Spasoje Krunic
*I find myself regretting that this ISN’T the Belgrade Police Headquarters
I find myself regretting that this thing is tethered to the ground, not airtight, and thus unable to lift off and dominate the galaxy.
Richard Rogers, Sketch
Ah… the rounded rectangle house. I tried making one of these in Second Life years ago, but was put off by fiddly alignment and high prim costs. (The rectangle, itself, required 8 prims, and if the end wall was solid, that was 9 prims at least per wall.) You’d probably get better results these days with mesh.
The inside of a mall is as close as we can conceive of what the inside of an arcology might look like at the present time.
When you think about that, it’s really rather sad. We can imagine a city or suburb compacted into a single(ish) building, but the interior is never anything but depressingly commerce-centric. Commons? Parks? Forget ‘em, we’re going with the neon mall cheepnis theme.
Some pictures I took in Second Life, while driving Fecal Varnish (my building avatar) through the late Frank Lloyd Wright Virtual Museum.
While the inworld designs weren’t my cup of tea, and those samples that were for sale didn’t feel easily navigable, the sheer amount of work involved in replicating his best-known buildings such as Fallingwater and Taliesn are impressive.
Unfortunately the real-world curators of Wright’s heritage got wind of knock-offs being sold, and, being prize Luddites and first-class idiots, shot the innocent curators of the virtual museum.
The museum may still be open; visit the Builder’s Brewery sim and look around.

All aboard the snekbus