This reminds me of an SL architect’s office from circa 2007. I forget where it was, but they had the same ‘made in a wind tunnel’ aesthetic.
“Villa Loco”
by lumilanous
Three views of a 3D digital design of a Streamline Moderne villa.
This reminds me of an SL architect’s office from circa 2007. I forget where it was, but they had the same ‘made in a wind tunnel’ aesthetic.
“Villa Loco”
by lumilanous
Three views of a 3D digital design of a Streamline Moderne villa.
All I can think of is how cool this would be to make in Second Life. It’s like the railway station of dreams.
Just look at it! Someone mesh this and plonk it in Bay City somewhere.
Gurunsi architecture in Burkina Faso and Ghana
Neat as fuck
The phrase ‘wow’ comes to mind.
I’ve started a game called Occupy White Walls, a sort of MMO art gallery building thingy. The grind is starting to hit; you basically have to excavate space one 4-metre cube at a time, and raise money by throwing open the doors as often as possible. Some people have been here long enough to create visual cacaphonies; I would too, but there doesn’t seem to be all that much modern art or abstract expressionism available. If you do play, please visit the gallery of hiatus (me.)
Projected by architect Claude Strebelle
This building is strangely familiar. It reminds me of the PSIS building down on Featherston Street, Wellington.
Richard Rogers, Sketch
Ah… the rounded rectangle house. I tried making one of these in Second Life years ago, but was put off by fiddly alignment and high prim costs. (The rectangle, itself, required 8 prims, and if the end wall was solid, that was 9 prims at least per wall.) You’d probably get better results these days with mesh.
Some pictures I took in Second Life, while driving Fecal Varnish (my building avatar) through the late Frank Lloyd Wright Virtual Museum.
While the inworld designs weren’t my cup of tea, and those samples that were for sale didn’t feel easily navigable, the sheer amount of work involved in replicating his best-known buildings such as Fallingwater and Taliesn are impressive.
Unfortunately the real-world curators of Wright’s heritage got wind of knock-offs being sold, and, being prize Luddites and first-class idiots, shot the innocent curators of the virtual museum.
The museum may still be open; visit the Builder’s Brewery sim and look around.
The inside of a mall is as close as we can conceive of what the inside of an arcology might look like at the present time.
When you think about that, it’s really rather sad. We can imagine a city or suburb compacted into a single(ish) building, but the interior is never anything but depressingly commerce-centric. Commons? Parks? Forget ‘em, we’re going with the neon mall cheepnis theme.
Town Hall in Bensberg, Germany by Gottfried Bohm /// Empire Strikes Back 1963
The Combine will be arriving soon.

All aboard the snekbus
