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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

I’ve started a game called Occupy White Walls, a sort of MMO art gallery building thingy. The grind is starting to hit; you basically have to excavate space one 4-metre cube at a time, and raise money by throwing open the doors as often as possible. Some people have been here long enough to create visual cacaphonies; I would too, but there doesn’t seem to be all that much modern art or abstract expressionism available. If you do play, please visit the gallery of hiatus (me.)

games occupy white walls art architecture hiatus
vintagegeekculture
vintagegeekculture

The single greatest and most fascinating “futurist” architecture movement in the world right now is happening in Bolivia, where national prosperity and a dedication to works for the poor and public housing led to an explosion of colorful styles inspired by Aymara Indian art. There should be more articles about this, the interiors are just as amazing. Incidentally, most of these buildings are not for the rich or in trendy neighborhoods, but are public housing. I’ve heard this style referred to as “Neo-Andean” but like most currently thriving styles it doesn’t have a universally agreed on name yet.

futurism bolivia architecture
dduane

LOTR’s concept artists designed the films as a “journey back in time”

lotrfansaredorcs-the-white

So (according to the concept art book) as the Fellowship travels deeper into Middle Earth, the places they pass through become inspired by progressively older periods of history. The farther along you are in the story, the more ancient the design influences

We begin in The Shire: which feels so familiar because, with its tea-kettles and cozy fireplaces, it’s inspired by the relatively recent era of rural England in the 1800s

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But when we leave Hobbiton, we also leave that familiar 1800s-England aesthetic behind and start going farther back in time. 

Bree is based on late 1600s English architecture

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Rohan is even farther back, based on old  anglo-saxon era architecture (400s-700s? ce)

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Gondor is way back, and no longer the familiar English or Anglo-Saxon: its design comes from classical Greek and Roman architecture

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And far far FAR back is Mordor. It’s a land of tents and huts: prehistoric, primitive, primeval. Cavemen times

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And the heart of Mordor is a barren lifeless hellscape of volcanic rock…like a relic from the ages when the world was still being formed,  and life didn’t yet exist

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And then they finally reach Mount Doom, which one artist described as 

“where the ring was made, which represents, in a sense, the moment of creation itself”

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Originally posted by credencesbarebone

shyredpanda

I’ve watched the movies a few times and love them so much so I can’t believe I actually missed this!

bemused-geek-nz

This is actually mindboggling. I never realised that was what was going on. Admittedly this misses out the elven and dwarven architectural styles though. Assuming they match to more than “art nouveau = elf” and “art deco = dwarf” comparison I saw ages ago and can’t find again.

Source: overthinkinglotr lord of the rings lotr Architecture design
danismm
whitedogblog:
“
Coconut Grove Motel, Phoenix. Wonder if the monkey section of the sign is “animated” at night.
”
There’s a white light shining at the Coconut Grove
Where Satan used to watch the Barney Miller Show
Syndicated Television gets him in the...
whitedogblog

image

Coconut Grove Motel, Phoenix.  Wonder if the monkey section of the sign is “animated” at night.

bemused-geek-nz

There’s a white light shining at the Coconut Grove

Where Satan used to watch the Barney Miller Show

Syndicated Television gets him in the mood

Hoping Abe Vigoda just might get nude

retro architecture rudy schwartz project gunther packs a stiffy yodellin' satan you brought this on yourselves
thingfoundry-deactivated2015090
aqqindex:
“ Richard Rogers, Sketch
”
Ah… the rounded rectangle house. I tried making one of these in Second Life years ago, but was put off by fiddly alignment and high prim costs. (The rectangle, itself, required 8 prims, and if the end wall was...
aqqindex

Richard Rogers, Sketch

bemused-geek-nz

Ah… the rounded rectangle house. I tried making one of these in Second Life years ago, but was put off by fiddly alignment and high prim costs. (The rectangle, itself, required 8 prims, and if the end wall was solid, that was 9 prims at least per wall.) You’d probably get better results these days with mesh.

Source: aqqindex Architecture second life
thingfoundry-deactivated2015090
cauxcollective

Caux Collective Redirects: Storage Container Housing

In an age when many of the world’s largest cities face housing problems, with over-populated urban sprawls and first-time buyers finding it harder than ever to get themselves into the ultra-competitive housing market, an unlikely proposition has been brought to the table by a number of creative architects who have, for a change, been thinking inside the box.

If you’d like to find out more, head over to the Inspirez website, where you can find this article in full, including further information.

bemused-geek-nz

Container City also has some interesting information and examples of using containers as housing modules, in more urban settings.

Source: shillwarp Architecture shipping container
thingfoundry-deactivated2015090
cyberpunkpron

The inside of a mall is as close as we can conceive of what the inside of an arcology might look like at the present time.

bemused-geek-nz

When you think about that, it’s really rather sad. We can imagine a city or suburb compacted into a single(ish) building, but the interior is never anything but depressingly commerce-centric. Commons? Parks? Forget ‘em, we’re going with the neon mall cheepnis theme.

Source: cyberpunkpron architecture future cyberpunk depressing arcology